# Exporting animations from Paraview to Blender in gltf or x3d format

**URL:** https://discourse.paraview.org/t/exporting-animations-from-paraview-to-blender-in-gltf-or-x3d-format/6415
**Category:** ParaView Support
**Created:** [February 8, 2021, 6:47am UTC](https://discourse.paraview.org/t/exporting-animations-from-paraview-to-blender-in-gltf-or-x3d-format/6415 "2021-02-08T06:47:22Z")
**Posts on this page:** 13
**Page:** 1

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### Author: ![Suraj\_Vibromech](https://discourse.paraview.org/user_avatar/discourse.paraview.org/suraj_vibromech/32/5868_2.png) [@Suraj\_Vibromech](https://discourse.paraview.org/u/Suraj_Vibromech)
#### Post date: [February 8, 2021, 6:47am UTC](https://discourse.paraview.org/t/exporting-animations-from-paraview-to-blender-in-gltf-or-x3d-format/6415/1 "2021-02-08T06:47:22Z")

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Good Day,  
I have created the Paraview simulation from the data from I got from Ansys.

Since I am learning Paraview, I have managed to generate a streamline representation with the tube filter and animated the length of the streamline using the Animation window.

The “export scene” option is only exporting the mesh and its color data. I want to know what is the procedure to export the animation and view it in Blender.

The End goal is to take the visualization into Unity engine.

p.s : I don’t know python coding so I can’t really use the VTK for Blender also.

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### Author: ![mwestphal](https://discourse.paraview.org/user_avatar/discourse.paraview.org/mwestphal/32/17_2.png) [@mwestphal](https://discourse.paraview.org/u/mwestphal)
#### Post date: [February 8, 2021, 9:23am UTC](https://discourse.paraview.org/t/exporting-animations-from-paraview-to-blender-in-gltf-or-x3d-format/6415/2 "2021-02-08T09:23:09Z")

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Export scene does not support to export animated scene yet.

A new “Export Animated Scene” feature has been added in master, however it only supports .vtkjs format and not glTF (yet).

Which format does unity engine support ?

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### Author: ![Suraj\_Vibromech](https://discourse.paraview.org/user_avatar/discourse.paraview.org/suraj_vibromech/32/5868_2.png) [@Suraj\_Vibromech](https://discourse.paraview.org/u/Suraj_Vibromech)
#### Post date: [February 8, 2021, 9:48am UTC](https://discourse.paraview.org/t/exporting-animations-from-paraview-to-blender-in-gltf-or-x3d-format/6415/3 "2021-02-08T09:48:47Z")

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Unity’s best format is fbx, But If I can import the animations and the meshes from Paraview to Blender, Then I think I will be able to manage the next steps, The Blender formats that are good are obj, vrml, x3d, stl.

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### Author: ![mwestphal](https://discourse.paraview.org/user_avatar/discourse.paraview.org/mwestphal/32/17_2.png) [@mwestphal](https://discourse.paraview.org/u/mwestphal)
#### Post date: [February 8, 2021, 9:53am UTC](https://discourse.paraview.org/t/exporting-animations-from-paraview-to-blender-in-gltf-or-x3d-format/6415/4 "2021-02-08T09:53:19Z")

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You will need to export your scene one by one in the current state of things.

Expanding the new “Animated Scene” feature to support these format would make sense though, if you are interested, see here:

> [@How are features and bug fixes incorporated into ParaView?](https://discourse.paraview.org/t/how-are-features-and-bug-fixes-incorporated-into-paraview/4735):
>
> As with all open source projects, adding features and fixing bugs takes developer effort. That effort may originate from volunteer community contributors, or through paid professional services offered by companies like [Kitware](https://www.kitware.com). Features and bug fixes are prioritized by the needs of contributing community members and by professional services customers. Note that contributions are vetted by a rigorous community review and testing process; therefore it is recommended that significant changes are d…

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### Author: ![Suraj\_Vibromech](https://discourse.paraview.org/user_avatar/discourse.paraview.org/suraj_vibromech/32/5868_2.png) [@Suraj\_Vibromech](https://discourse.paraview.org/u/Suraj_Vibromech)
#### Post date: [February 8, 2021, 9:57am UTC](https://discourse.paraview.org/t/exporting-animations-from-paraview-to-blender-in-gltf-or-x3d-format/6415/5 "2021-02-08T09:57:06Z")

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I went through the link that you’ve shared, But it has the details about how the feature additions and the fixes are reviewed…I doesn’t talk about my problem or any solutions…Am I missing something?

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### Author: ![mwestphal](https://discourse.paraview.org/user_avatar/discourse.paraview.org/mwestphal/32/17_2.png) [@mwestphal](https://discourse.paraview.org/u/mwestphal)
#### Post date: [February 8, 2021, 10:00am UTC](https://discourse.paraview.org/t/exporting-animations-from-paraview-to-blender-in-gltf-or-x3d-format/6415/6 "2021-02-08T10:00:24Z")

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You are looking for a feature that has not been implemented yet.

I provided a work around (saving the scene for each timesteps manually) but it is not really practical.

If you or your company is interested by this missing feature, please contribute to it either by funding it or implementing the feature.

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### Author: ![Suraj\_Vibromech](https://discourse.paraview.org/user_avatar/discourse.paraview.org/suraj_vibromech/32/5868_2.png) [@Suraj\_Vibromech](https://discourse.paraview.org/u/Suraj_Vibromech)
#### Post date: [February 8, 2021, 10:03am UTC](https://discourse.paraview.org/t/exporting-animations-from-paraview-to-blender-in-gltf-or-x3d-format/6415/7 "2021-02-08T10:03:43Z")

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> [@mwestphal](#):
>
> You will need to export your scene one by one in the current state of things.

By this, You mean’t to export the mesh at each time step and make it as an animation in Blender or Unity…And on the Contribution, I’ll try what I can do.

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### Author: ![mwestphal](https://discourse.paraview.org/user_avatar/discourse.paraview.org/mwestphal/32/17_2.png) [@mwestphal](https://discourse.paraview.org/u/mwestphal)
#### Post date: [February 8, 2021, 10:08am UTC](https://discourse.paraview.org/t/exporting-animations-from-paraview-to-blender-in-gltf-or-x3d-format/6415/8 "2021-02-08T10:08:54Z")

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Yes, this is what I mean.

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### Author: ![Suraj\_Vibromech](https://discourse.paraview.org/user_avatar/discourse.paraview.org/suraj_vibromech/32/5868_2.png) [@Suraj\_Vibromech](https://discourse.paraview.org/u/Suraj_Vibromech)
#### Post date: [February 8, 2021, 10:09am UTC](https://discourse.paraview.org/t/exporting-animations-from-paraview-to-blender-in-gltf-or-x3d-format/6415/9 "2021-02-08T10:09:37Z")

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Anyways thanks for your help…

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### Author: ![xxrich](https://discourse.paraview.org/letter_avatar_proxy/v4/letter/x/a698b9/32.png) [@xxrich](https://discourse.paraview.org/u/xxrich)
#### Post date: [February 12, 2021, 6:55pm UTC](https://discourse.paraview.org/t/exporting-animations-from-paraview-to-blender-in-gltf-or-x3d-format/6415/10 "2021-02-12T18:55:30Z")

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To get a solution into Unity we export each time step as a vrml and load them all in. It’s a bit of effort and a custom one for each solution 🙂

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<div class="post-metadata">

### Author: ![Suraj\_Vibromech](https://discourse.paraview.org/user_avatar/discourse.paraview.org/suraj_vibromech/32/5868_2.png) [@Suraj\_Vibromech](https://discourse.paraview.org/u/Suraj_Vibromech)
#### Post date: [February 15, 2021, 3:59am UTC](https://discourse.paraview.org/t/exporting-animations-from-paraview-to-blender-in-gltf-or-x3d-format/6415/11 "2021-02-15T03:59:23Z")

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Exporting each time steps as a vrml file and swapping them is a performance costing step…Even though the efforts spent on it so large, They won’t work as expected in mobile devices. I am trying to setup the blender vtk and try to do the post processing in blender itself.

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### Author: ![Min-Yi\_Tsai](https://discourse.paraview.org/user_avatar/discourse.paraview.org/min-yi_tsai/32/7329_2.png) [@Min-Yi\_Tsai](https://discourse.paraview.org/u/Min-Yi_Tsai)
#### Post date: [August 9, 2021, 8:10am UTC](https://discourse.paraview.org/t/exporting-animations-from-paraview-to-blender-in-gltf-or-x3d-format/6415/12 "2021-08-09T08:10:04Z")

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VTK 9.0 added vtkGLTFExporter to export gtlf files which is a big breakthrough. Is there news about how to use VTK to export animated gltf files?

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<div class="post-metadata">

### Author: ![mwestphal](https://discourse.paraview.org/user_avatar/discourse.paraview.org/mwestphal/32/17_2.png) [@mwestphal](https://discourse.paraview.org/u/mwestphal)
#### Post date: [August 9, 2021, 9:52am UTC](https://discourse.paraview.org/t/exporting-animations-from-paraview-to-blender-in-gltf-or-x3d-format/6415/13 "2021-08-09T09:52:35Z")

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I’m afraid not. This would require dedicated funding:

> [@How are features and bug fixes incorporated into ParaView?](https://discourse.paraview.org/t/how-are-features-and-bug-fixes-incorporated-into-paraview/4735):
>
> As with all open source projects, adding features and fixing bugs takes developer effort. That effort may originate from volunteer community contributors, or through paid professional services offered by companies like [Kitware](https://www.kitware.com). Features and bug fixes are prioritized by the needs of contributing community members and by professional services customers. Note that contributions are vetted by a rigorous community review and testing process; therefore it is recommended that significant changes are d…
