# Loading too many particles results in Server Disconnected

**URL:** https://discourse.paraview.org/t/loading-too-many-particles-results-in-server-disconnected/17064
**Category:** Development
**Tags:** python
**Created:** [August 11, 2025, 12:14pm UTC](https://discourse.paraview.org/t/loading-too-many-particles-results-in-server-disconnected/17064 "2025-08-11T12:14:28Z")
**Posts on this page:** 1
**Showing post:** 11

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### Author: ![enricsosa](https://discourse.paraview.org/user_avatar/discourse.paraview.org/enricsosa/32/13910_2.png) [@enricsosa](https://discourse.paraview.org/u/enricsosa)
#### Post date: [September 17, 2025, 7:59am UTC](https://discourse.paraview.org/t/loading-too-many-particles-results-in-server-disconnected/17064/11 "2025-09-17T07:59:32Z")

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I have more information on the subject, but I’m still not entirely sure what the problem is exactly.

I’ve tried the _StreamingParticles_ plugin and its _RandomStreamingPoints_ source module. When I run it with lots of particles, I get the same error (Server Disconnected!), but this time it’s more explicit about it:

> `( 822.184s) [paraview] vtkOutputWindow.cxx:78 ERR| ERROR: In vtkTextureObject.cxx, line 1028 `  
> `vtkTextureObject (0x18cb18b0): Attempt to use a texture buffer exceeding your hardware's limits. This can happen when trying to color by cell data with a large dataset. Hardware limit is 134217728 values while 249999993 was requested.`

I’ve looked into the problem and found a couple of threads about it: [Paraview texture buffer size (or driver) issue](https://discourse.paraview.org/t/paraview-texture-buffer-size-or-driver-issue/9575) and [Texture buffer size error](https://discourse.vtk.org/t/texture-buffer-size-error/8484), both threads answered by @cory.quammen . I’m using _ParaView 5.11.0_ (which 5.12 seems recommended), and also my _OpenGL Mesa_ versiones are 21.2.1 in my server side but 20.0.8 in my client side (which +21.1 seems recommended). However, even though this plugin needs to be loaded on both the server and client, mine in particular does not, so I don’t know if the Mesa version on my client side would have any influence.

Still, I don’t know if I’m in the correct path.

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_[View the full topic](https://discourse.paraview.org/t/loading-too-many-particles-results-in-server-disconnected/17064)._
