# Particle effects

**URL:** https://discourse.paraview.org/t/particle-effects/5554
**Category:** ParaView Support
**Created:** [October 13, 2020, 4:25am UTC](https://discourse.paraview.org/t/particle-effects/5554 "2020-10-13T04:25:29Z")
**Posts on this page:** 7
**Page:** 1

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### Author: ![lyz](https://discourse.paraview.org/letter_avatar_proxy/v4/letter/l/e47774/32.png) [@lyz](https://discourse.paraview.org/u/lyz)
#### Post date: [October 13, 2020, 4:25am UTC](https://discourse.paraview.org/t/particle-effects/5554/1 "2020-10-13T04:25:29Z")

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Does Paraview support particle effects simulation?

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### Author: ![mwestphal](https://discourse.paraview.org/user_avatar/discourse.paraview.org/mwestphal/32/17_2.png) [@mwestphal](https://discourse.paraview.org/u/mwestphal)
#### Post date: [October 13, 2020, 4:57pm UTC](https://discourse.paraview.org/t/particle-effects/5554/2 "2020-10-13T16:57:26Z")

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Can you give a bit more details on what you are trying to achieve ? Videos or images are ok.

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### Author: ![lyz](https://discourse.paraview.org/letter_avatar_proxy/v4/letter/l/e47774/32.png) [@lyz](https://discourse.paraview.org/u/lyz)
#### Post date: [October 14, 2020, 2:26am UTC](https://discourse.paraview.org/t/particle-effects/5554/3 "2020-10-14T02:26:02Z")

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Particle effects, such as fire, smoke, fog, rain.

> **[Particle system](https://en.wikipedia.org/wiki/Particle_system)**
>
> A particle system is a technique in game physics, motion graphics, and computer graphics that uses many minute sprites, 3D models, or other graphic objects to simulate certain kinds of "fuzzy" phenomena, which are otherwise very hard to reproduce with conventional rendering techniques - usually highly chaotic systems, natural phenomena, or processes caused by chemical reactions.
> Introduced in the 1982 film Star Trek II: The Wrath of Khan for the fictional "Genesis effect", other examples include...

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### Author: ![lyz](https://discourse.paraview.org/letter_avatar_proxy/v4/letter/l/e47774/32.png) [@lyz](https://discourse.paraview.org/u/lyz)
#### Post date: [October 14, 2020, 2:31am UTC](https://discourse.paraview.org/t/particle-effects/5554/4 "2020-10-14T02:31:06Z")

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I find one video on the web. How to realize the fire simulation using Paraview?  
https://player.vimeo.com/video/2016815

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### Author: ![mwestphal](https://discourse.paraview.org/user_avatar/discourse.paraview.org/mwestphal/32/17_2.png) [@mwestphal](https://discourse.paraview.org/u/mwestphal)
#### Post date: [October 14, 2020, 6:49am UTC](https://discourse.paraview.org/t/particle-effects/5554/5 "2020-10-14T06:49:27Z")

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You should use either Volume Rendering or Raytracing.

@Michael

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### Author: ![mwestphal](https://discourse.paraview.org/user_avatar/discourse.paraview.org/mwestphal/32/17_2.png) [@mwestphal](https://discourse.paraview.org/u/mwestphal)
#### Post date: [October 14, 2020, 6:56am UTC](https://discourse.paraview.org/t/particle-effects/5554/6 "2020-10-14T06:56:08Z")

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@LfxPaul

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### Author: ![Michael](https://discourse.paraview.org/user_avatar/discourse.paraview.org/michael/32/16_2.png) [@Michael](https://discourse.paraview.org/u/Michael)
#### Post date: [October 14, 2020, 8:25am UTC](https://discourse.paraview.org/t/particle-effects/5554/7 "2020-10-14T08:25:44Z")

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> How to realize the fire simulation using Paraview?

Note that you cannot create a **simulation** in ParaView, you will only be able to visualize it (using volume rendering and an appropriate color map).  
In order to create a dataset, you will have to use an external software (OpenFOAM for example)
