# Render only textures within (0,0) to (1,1) texture coordinate range?

**URL:** https://discourse.paraview.org/t/render-only-textures-within-0-0-to-1-1-texture-coordinate-range/7449
**Category:** ParaView Support
**Created:** [June 20, 2021, 3:48pm UTC](https://discourse.paraview.org/t/render-only-textures-within-0-0-to-1-1-texture-coordinate-range/7449 "2021-06-20T15:48:37Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![datathing](https://discourse.paraview.org/letter_avatar_proxy/v4/letter/d/e8c25b/32.png) [@datathing](https://discourse.paraview.org/u/datathing)
#### Post date: [June 20, 2021, 3:48pm UTC](https://discourse.paraview.org/t/render-only-textures-within-0-0-to-1-1-texture-coordinate-range/7449/1 "2021-06-20T15:48:38Z")

</div>

I have added a texture coordinate array to a .vtu object to define the texture coordinates:

 ![image](https://discourse.paraview.org/uploads/default/original/2X/b/b74f289de4522fec1f2582fc0c897b8939885400.jpeg)

![image](https://discourse.paraview.org/uploads/default/original/2X/a/aa6ec69f62a6c5fac4de1d4f39e1cdf4fafeb50c.png)

However, I cannot figure out how to prevent the texture from rendering outside of the (0,0) to (1,1) texture range. I have to assign something to all the points in the array, and assigning anything \<=0 or \>=1 just results in the texture being stretched out into the remaining space.

Is there a way to avoid this in ParaView with XML .vtu files? I could possibly edit my image to include a transparent border, but I don’t want to add an unnecessary and pre-processing step if possible.
