# Scale textures on simple Texture Map to '...' filter?

**URL:** <https://discourse.paraview.org/t/scale-textures-on-simple-texture-map-to-filter/7456>\
**Category:** Feature Requests\
**Created:** [June 22, 2021, 7:16am UTC](https://discourse.paraview.org/t/scale-textures-on-simple-texture-map-to-filter/7456 "2021-06-22T07:16:22Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![datathing](https://discourse.paraview.org/letter_avatar_proxy/v4/letter/d/e8c25b/32.png) [@datathing](https://discourse.paraview.org/u/datathing)\
**Post date:** [June 22, 2021, 7:16am UTC](https://discourse.paraview.org/t/scale-textures-on-simple-texture-map-to-filter/7456/1 "2021-06-22T07:16:22Z")

</div>

This isn’t in the current feature requests, but seems like a fairly simple one: having the ability to transform textures that are applied to an object with a Texture Map to ‘…’ filter. An example to describe what I mean: In geological models there can different patterns that describe the type of rock being represented, it would be great to be able to import a tiny repeating texture and set the scale so that it is small but repeated and wrapped all the way around the object.

I have used a feature like this in Blender before and it is very helpful. I suspect some advances might need to be made to the filters or UV unwrapping options so that it can be rendered reasonably well without stretching on the sides of objects.
