# z fighting triangle mesh over tera mesh

**URL:** https://discourse.paraview.org/t/z-fighting-triangle-mesh-over-tera-mesh/15478
**Category:** ParaView Support
**Created:** [October 1, 2024, 2:30pm UTC](https://discourse.paraview.org/t/z-fighting-triangle-mesh-over-tera-mesh/15478 "2024-10-01T14:30:40Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![KaiGFaI](https://discourse.paraview.org/letter_avatar_proxy/v4/letter/k/53a042/32.png) [@KaiGFaI](https://discourse.paraview.org/u/KaiGFaI)
#### Post date: [October 1, 2024, 2:30pm UTC](https://discourse.paraview.org/t/z-fighting-triangle-mesh-over-tera-mesh/15478/1 "2024-10-01T14:30:40Z")

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I want to render a volume mesh inside a triangle mesh, but i get artifacts i know from z fighting in opengl. Is there a way to have a clean surface rendered and have a volume mesh inside it as shown in the image but without artifacts :

 ![grafik](https://discourse.paraview.org/uploads/default/original/2X/b/b03e006a429bce90cb187daa25da3406c19b964b.png)

thanks for help ! 🙂
