Hey Scott,
Many thanks for your quick reply!
I interpreted the documentation differently:
If
VTK_OPENGL_HAS_EGLorVTK_OPENGL_HAS_OSMESAis ON, the build supports headless rendering, otherwise VTK_USE_X must be ON and the build does not support headless, but can still support offscreen rendering.
If VTK_OPENGL_HAS_EGL=ON or VTK_OPENGL_HAS_OSMESA=ON → headless support
otherwise (VTK_OPENGL_HAS_EGL=OFF and VTK_OPENGL_HAS_OSMESA=OFF) → no headless support and VTK_USE_X must be turned on.
However, it does not exclude the case where VTK_OPENGL_HAS_OSMESA=ON and VTK_USE_X=ON.
Further down it is mentioned that:
it’s possible to build ParaView with onscreen and headless support simultaneously
Is this a fault in the documentation?
Thanks again,
Lukas