pvpython offscreen rendering segfault

Hey Scott,

Many thanks for your quick reply!
I interpreted the documentation differently:

If VTK_OPENGL_HAS_EGL or VTK_OPENGL_HAS_OSMESA is ON, the build supports headless rendering, otherwise VTK_USE_X must be ON and the build does not support headless, but can still support offscreen rendering.

If VTK_OPENGL_HAS_EGL=ON or VTK_OPENGL_HAS_OSMESA=ON → headless support
otherwise (VTK_OPENGL_HAS_EGL=OFF and VTK_OPENGL_HAS_OSMESA=OFF) → no headless support and VTK_USE_X must be turned on.

However, it does not exclude the case where VTK_OPENGL_HAS_OSMESA=ON and VTK_USE_X=ON.

Further down it is mentioned that:

it’s possible to build ParaView with onscreen and headless support simultaneously

Is this a fault in the documentation?

Thanks again,
Lukas