Visualizations of water

Hi, I try to follow the same steps for visualizing the water surface.
However, the quality is not that great compare to your rendered results.
It seems more transparent in my case.

Did I miss any step?

  1. Use “Clip” to select a Scalar value for alpha.water.
  2. Apply “Extract Surface” to the “Clip” volume
  3. Apply “Generate surface normals” to the “Extract Surface”
  4. Select the material of the “Generate surface normals” to water
  5. Enable ray tracing with OSPRay pathtracer and Sample per pixels = 200
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