I’m trying to make an animation of data around sphere (earth model). I’ve made rotation around z-axis, using animation view -> camera->orbit:
What I’m trying to do is the same animation, around the same axis, but in different view, like on the screen below (z axis at an angle, not vertical):
Setting proper view in RenderView and then applying camera->orbit with the same settings, as in example animation doesn’t work - z-axis is reseted to vertical.
Do you have any tips how to solve it?
And second question:
Do you have any ideas how to change the variable or variable’s dimension indices during the animation? e.g. I have values with n time steps and during this animation I’d like to change rendered value from 1 to n (or change variable)
Thank you for any tips!