Any way to adjust how textures are applied to geometry in OSPRay?

Hey everyone, I use a bunch of materials with texture image mapping on OSPRay. When I apply these materials to a finite element mesh (FEM) model it maps the texture to every element face. Usually my mesh size is usually very small compared to the size of the part. So, I end up not being able to actually see the texture since it is so tiny on the model.

Is there anyway to modify or scale how textures are applied? Maybe something like UV mapping in other rendering software?



Hello @mconti,
Usually, you have to be sure that you have extracted the surface, and map texture coordinates to it.
Can you share your dataset?