In the Wireframe representation, you are showing line segments only - there isn’t a frontface or backface as in the Surface representation because the faces aren’t being shown.
However, there is an option Hidden Line Removal that you can enable to get the effect I think you are looking for. Here’s an example:
I thought the backface with wireframe used to work. I thought the wireframe was draw by drawing the polygons with an edge-based rasterizer so front/back was still known.
Maybe the way we do wireframe is different. Maybe the support for this in OpenGL is gone. If this does not work, we should probably at least remove wireframe as an option for the backface representation.
I’m a bit confused now. With Wireframe the primary representation and the Backface Representation set to Surface or Surface With Edges, we get what we expect. Backface Representation set to Points or Wireframe might be working, but it is impossible to tell. Cull Backface is the only one that clearly doesn’t work. So there might just be a bug here.