From my own code.
Does your own code manipulate volumic data at any point ? Is it a point based simulation ?
It is point based. For that reason, in the first post, particles are seen in the figure on the right.
Since your data set does not look too big, I would suggest using one of the Delaunay filters to draw triangles or tetrahedra. If your points are on a 2D plane, use the Delaunay 2D
filter. If your points are in general 3D position, use Delaunay 3D
.
There are other ways to estimate grids between discrete points, but this will probably be easiest for your data.
I was able to draw streamlines by this method. Thank you very much.