I’ll start with - I’m definitely being dumb here, but after 2 days of trying to execute I’m out of ideas.
I want to make a camera orbit fully around my 3D rendering - think when you’re customising a model in some 3D game and it does the auto-pan thing so you can see all the angles (sorry that’s the best description I could manage I know it’s bad).
I can use the GUI to get it to orbit around a single plane by adding an orbit track via the camera options in animation view.
I also managed to adjust the orbit positions to get it to take a different path using camera position in animation keyframes, then moving the points on the orbit that appears.
Trying to use the correct terminology (from adjust camera options box), but probably poorly, I think I essentially want to both roll through 360 degrees, and adjust the azimuth through 360 degrees in such a way that we can see the whole object in one orbit?
Sorry if this is incredibly simple, thanks in advance for the help.