Docs Bit Broken, Where is the Camera Orbit?

Hi,

Firstly, the docs need a bit of updating, as it still mentions the Animation view, which AFAIK has been merged to the “Time Manager.”

https://docs.paraview.org/en/v5.12.0/Tutorials/ClassroomTutorials/advancedAnimations.html

Secondly, how does a user now add a orbit camera?
It was evident, before. It seems missing?

Thank you.
BrendaEM

Hi BrendaEM,
You have successfully found the tutorial for the View/ Animations View for ParaView 5.12.0. This tutorial, and this view is deprecated.
Try looking at the newest tutorials. Assuming you have a new version of ParaView installed, Help/ Classroom Tutorials/ Time Management. Alternatively, look here: Classroom Tutorials — ParaView Documentation 5.12.0 documentation then Time Management. (Note on the link I just gave - it says 5.12, but does link to latest. I will check with Kitware what is going on).

Section 9.4.3, Follow Path. It’s not as intutive as the old orbit camera, but does the same thing.
Alan

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Alan, I think you meant Section 7.4.3

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I’m confused.

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Oh, I get it. You are somewhat correct. BrendaEM asked about the Classroom Tutorials, pointing to one that was out of date.

There are (at least) two good references. One is the Classroom Tutorial (9.4.3) and the Users Guide (amazingly 7.4.3)

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Yep. Sorry, I thought you might have had a typo :slight_smile: But it was just a coincidence that the section numbers were the same except one number.

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No, I am totally good with a Jack, Jane, Puff, and Spot’s First Paraview Animation Primer. Everyone has to (re)start somewhere.

So, who removed the useful camera obit functionality?

A camera orbit is a common idea used in many 3D animation software. The interface was more intuitive as it previously was. I strongly feel that the common the metaphor/functionality should be restored in the user interface.

Wait, do I have to turn on: " This is an animation track, visible only in advanced mode" to even begin to do a rudimentary orbit animation?

Within the CFD context, an “Animation” metaphore made more sense, as “Time Management” would be ambiguous to many would-be aerodynamicists that that we might be affecting the data–and not its presentation.

Drawing a circle around it, that part of the the interface went from: intuitive, get it–to–need a video to explain whatever they were trying to do. : (

I’ve only ever animated in Max, Maya, Blender, Rhino/Bongo, and Paraview, so I don’t know what they want me to do. LOL!

It would seem that if the orbit functionality was hastily and injudiciously removed, a camera would have to be inserted along the radius of an spline/track, and then the look-at would have to be locked to a point in the buried center of what I want it to look at (which is why we have orbit widgets)–OR–the camera would have to both travel along the rail, whilst also animating its lookat angle.

Otherwise, thank you all for the help.

  • Open TimeManager
  • Select Follow Path
  • Press +

You now have an orbit.

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