Make camera "Follow Path" follow an already defined path

Hi guys,

In the Animation view, when I add a ‘Camera - Follow Path’ it lets me create a spline that the camera will follow. However, I already have a spline in the Pipeline Browser - can I just tell the camera to follow that one?



I don’t think it can be done. I thought it had been written up, but could not find it. Thus, I added this idea to a bug/feature that Utkarsh had written up.
Thanks for the idea.


Until there is first class support, you could code it up with the Python track in the Animation View. A sketch of the code would be 1) globally get access the the points of the spline 2) in the tick function, move the active view’s camera origin to the next point along the spline.