Nvidia Index and NetCDF data in spherical projection: Index renders above other elements that should be in front

My goal is to volume render 3d data of a regional atmophere model wrapped around the globe.

The network is relatively simple:
0.) As a replacement for the Earth I take a Sphere module and shade it green. Radius = 63500
1.) I read in a file with the standard NetCDF Reader (as structured data) and keep the setting Spherical Projection.
I set Vertical Scale to 200 and Vertical Bias to 63700
2.) I scale the data to have the right units (calculator module).
3.) The result of the calculator module is rendered as an outline of the 3D field.
4.) I select only cells that have values above 0.001 (threshold module) and volume render them with Nvidia Index:

On this screenshot, a part of the volume rendering appears to be outside of the field’s outline. However, when I rotate the view, I notice that the index’ volume rendering doesn’t take the sphere into account. The part of the rendering that should be hidden behind the sphere is rendered above it.
Question: I thought that Nvidia Index should allow for volume rendering mixed with other visual elements?

Here the state file:
Index_Test_pv513.pvsm (1.0 MB)

NetCDF-File:
https://swift.dkrz.de/v1/dkrz_f87ace8d-d44a-42be-a1e7-64be6c696b92/Data/TOT_DUST_3D_AFWA_t223.nc?temp_url_sig=9b8ea4570c33c68542b2573c1f23b584dc7c3a07&temp_url_expires=2027-06-19T16:32:07Z

Update:

The visually correct rendering can be achieved with Paraviews internal volume rendering instead of Nvidia Index:

Instead of the adding threshold module, the scaled data need to be resampled to image data.
Here however - with respect to the rendering fidelity - a relatively high resolution needs to be chosen as the resampled data space seems to be a rectangular space enclosing the data field that is wrapped around the globe. To maintain the original data resolution, high resolution needs to be chosen in all dimensions. I chose 1000 by 1000 by 1000, which requires more that 10 GB GPU memory.

The the internal volume rending is chosen as the display representation of that module. I selected GPU-based rendering and enabled the shade option:

However, as Nvidia Index offers a few different “shading” options, it would be good if this would work correctly as well.