I’m generating an image that has a sphere with the “Texture Map to Sphere” filter applied. When I change the opacity of the texture map, the background of the image also changes colors while the Pipeline Browser shows that it hasn’t changed colors.
After some more digging, I’ve found that it depends on the data representation. If I render my dataset as a surface, then the background does not change with the opacity of the texture map. If the dataset is rendered as a volume, then the background does change with the opacity of the texture map.
In my case this is what I’m doing. I can upload my data file if it would help.
Open dataset. (I’m loading data from an HDF file using an XDMF file)
Apply a threshold filter to the dataset.
Change representation of threshold to “Volume.”
Add a “Sphere” filter.
Apply a “Texture Map to Sphere” filter.
Change the opacity of the texture map under the “Styling” section.
More specifically, I can see now that the texture map is not necessary. The background is changing if the threshold filter is rendered as a volume and the opacity of the sphere is changed.