Paraview Animations not working in VR

Hello, we are trying to get a paraview animation working in the openVR on an HTC Vive in version 5.6 but the animation just shows the first and last frames. There was a thread similar to this that said downgrading to 5.4 would work. This did solve the animation issue but the OpenVR paraview 5.4.1 does not let you import Macros as far as we can tell, which we need to do for our animation. We are looking for solutions for either getting animations for 5.6 to work in VR or a solution to get macros into 5.4.1 openVR version.

Thank you

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@martink

Right now PV’s animation rate is too slow to handle VR. And so the VR view just freezes while the animation is running. Utkarsh is planning to take a look at the performance issue in the next couple months. If all else fails I can add a record animation option to the OpenVR plugin that will cache all the animated geometry and then play it back in VR but the ideal solution would be to improve the core animation rate in PV so everyone benefits.

To second what @martink said, it is indeed one of my priorities to see what we can do to improve animation performance in general. I’ll report back once I get around to debugging it (probably once the 5.7 release related issues wrap up).

Hi all,
do you have any updates on the OpenVR animation front?
I also have similar issues visualizing the animation with HTC vive.
When I try to play my animation the only think i can see with my googles is some sort of “vibration” in the video. Looks like a video refresh rate issue.

The static visualization works perfectly for both the Oculus and HTC vive.

Utkarsh is working on it right now. See animations in CAVE mode What he is doing may not solve all of the issues, but we want to see where that puts us before dealing with any OpenVR specific issues.

Thank you Ken.