Right now PV’s animation rate is too slow to handle VR. And so the VR view just freezes while the animation is running. Utkarsh is planning to take a look at the performance issue in the next couple months. If all else fails I can add a record animation option to the OpenVR plugin that will cache all the animated geometry and then play it back in VR but the ideal solution would be to improve the core animation rate in PV so everyone benefits.