In other threads, we’ve had discussions about the OpenVR plugin on MacOS, and I’d like to give that a try myself, which means compiling on my MacBookPro.
So my question is: what’s the best method of compiling on a MacOS system? Do I have to have a particular development system installed?
I admit I haven’t tried yet, I’d to avoid obvious mistakes that others already know how to avoid. Maybe the answer is simply to run CMake, but I fear compiling things on Mac’s aren’t as simple as that.
I’m not sure this is the answer to your question, but whatever method you use, I recommend using the compilers provided by Xcode. You should be able to use CMake to create an Xcode project if you want to use the IDE. However, I personally install the Xcode command line tools and instruct CMake to generate a build for that. My personal preference is to generate for the Ninja build tool, but generating for Unix Makefiles works fine, too.
+1 to what Ken said. I don’t recommend using the Xcode generator unless you need iDevice support (which is the only way CMake can build for those platforms AFAIK).