I have problem when rendering mesh wireframe with transparent background using OSPRay raytracer. If image is rendered with background everything is rendered correctly, problem appears when setting transparent background. Here is an example:
No issue here. So you’re exporting your scene in PNG using the Use Transparent Background option, as well as OSPRay raytracer (and not the pathtracer) right ?
Could you please tell your ParaView version ? (and your OSPRay version if you build it yourself)
Ok thanks for the precision! Since I cannot reproduce locally could you please write explicit steps to reproduce ? If it works with procedural sources (eg the Sphere source) you could share a state file, else if possible share the dataset you’re showing in your screenshots.
Note that camera position is not shared in state files so if you think it is relevant you can also share it (either write it or export it using the custom viewpoint dialog)
Here are state files, camera parameters and renders (both with and without transparent background) for sphere as surface mesh and wireframe. sphere_example.tar.gz (1.3 MB)
Hi,
Thanks, the same artefacts appear in 5.9.0 and 5.9.1, haven’t tried 5.10 release candidate yet. On the other hand 5.8.1 renders it fine.
Could you please let me know when you create gitlab issue so I can track progress on this?
Maybe I should open new topic for this, I came across another bug when rendering textured mesh using ambient occlusion. Missing/transparent pixels present also with increased SSAO number of samples and blurring of ambient occlusion. Here is an example:
I have created state file to reproduce this with wavelet source. wavelet_example.tar.gz (870.5 KB)
Render of wavelet isosurface using default scivis backend and AO on: