pvpython clip rendering not working after SaveAnimation

I am trying to use the clipping tool with pvpython, but when I save animation, it doesn’t work. I am using the clip to reveal an image at specific times. It works perfectly fine when I run the python script in paraview but for some reason it doesn’t animate the clip with pvpython.

I am using paraview version 5.5.0-RC3 for the trace and python script. I am trying to run it using pv python and paraview-5.6.0-gcc-7.3.0-irmhfar on the remote machine.

Here are the relevant parts of the script:

CLIPS OF WAVES

    # create a new 'Clip'
    clip1 = Clip(Input=WAVEPNG)
    clip1.ClipType = 'Plane'
    clip1.Scalars = [None, '']
    #hide unclipped wave
    Hide(WAVEPNG, renderView1)
    # init the 'Plane' selected for 'ClipType'
    clip1.ClipType.Origin = [float(a[j-1][7]), 0.0, 0.0]
    #clip1.ClipType.Origin = [float(0.0, 0.0, 0.0]
    
    # Properties modified on clip1
    clip1.Scalars = ['POINTS', '']

    # show data in view
    clip1Display = Show(clip1, renderView1)

    # trace defaults for the display properties.
    clip1Display.Representation = 'Surface'
    clip1Display.ColorArrayName = ['POINTS', 'PNGImage']
    clip1Display.LookupTable = pNGImageLUT
    clip1Display.OSPRayScaleArray = 'PNGImage'
    clip1Display.OSPRayScaleFunction = 'PiecewiseFunction'
    clip1Display.SelectOrientationVectors = 'None'
    clip1Display.ScaleFactor = 46.1
    clip1Display.SelectScaleArray = 'PNGImage'
    clip1Display.GlyphType = 'Arrow'
    clip1Display.GlyphTableIndexArray = 'PNGImage'
    clip1Display.GaussianRadius = 2.305
    clip1Display.SetScaleArray = ['POINTS', 'PNGImage']
    clip1Display.ScaleTransferFunction = 'PiecewiseFunction'
    clip1Display.OpacityArray = ['POINTS', 'PNGImage']
    clip1Display.OpacityTransferFunction = 'PiecewiseFunction'
    clip1Display.DataAxesGrid = 'GridAxesRepresentation'
    clip1Display.SelectionCellLabelFontFile = ''
    clip1Display.SelectionPointLabelFontFile = ''
    clip1Display.PolarAxes = 'PolarAxesRepresentation'
    clip1Display.ScalarOpacityFunction = pNGImagePWF
    clip1Display.ScalarOpacityUnitDistance = 10.655043253921903

    # init the 'PiecewiseFunction' selected for 'ScaleTransferFunction'
    clip1Display.ScaleTransferFunction.Points = [0.0, 0.0, 0.5, 0.0, 255.0, 1.0, 0.5, 0.0]

    # init the 'PiecewiseFunction' selected for 'OpacityTransferFunction'
    clip1Display.OpacityTransferFunction.Points = [0.0, 0.0, 0.5, 0.0, 255.0, 1.0, 0.5, 0.0]

    # init the 'GridAxesRepresentation' selected for 'DataAxesGrid'
    clip1Display.DataAxesGrid.XTitleFontFile = ''
    clip1Display.DataAxesGrid.YTitleFontFile = ''
    clip1Display.DataAxesGrid.ZTitleFontFile = ''
    clip1Display.DataAxesGrid.XLabelFontFile = ''
    clip1Display.DataAxesGrid.YLabelFontFile = ''
    clip1Display.DataAxesGrid.ZLabelFontFile = ''

    # init the 'PolarAxesRepresentation' selected for 'PolarAxes'
    clip1Display.PolarAxes.PolarAxisTitleFontFile = ''
    clip1Display.PolarAxes.PolarAxisLabelFontFile = ''
    clip1Display.PolarAxes.LastRadialAxisTextFontFile = ''
    clip1Display.PolarAxes.SecondaryRadialAxesTextFontFile = ''

    # show color bar/color legend
    clip1Display.SetScalarBarVisibility(renderView1, False)

    # update the view to ensure updated data information
    renderView1.Update()

    # hide color bar/color legend
    clip1Display.SetScalarBarVisibility(renderView1, False)

    # Properties modified on clip1Display
    clip1Display.MapScalars = 0

    # get animation scene
    animationScene1 = GetAnimationScene()

    # get animation track
    #        clip1ClipTypeOriginTrack = GetAnimationTrack('Origin', 0, proxy=clip1.ClipType)
    clip1ClipTypeOriginTrack = GetAnimationTrack('Origin', 0, proxy=clip1.ClipType)

    # create keyframes for this animation track

    # create a key frame
    keyframe1 = CompositeKeyFrame()
    keyframe1.Interpolation = 'Ramp'
    #keyframe1.KeyTime = [-.62] #start time of clip in sec.
    keyframe1.KeyTime = [0] #by default, when this is set to zero it the start time of clip.
    keyframe1.KeyValues = [0] # starting pt. of clip, these values vary so I do it manually sometimes.
    renderView1.Update()
    # create a key frame
    keyframe2 = CompositeKeyFrame()
    keyframe2.Interpolation = 'Ramp'
    #keyframe2.KeyTime = [0.0]  ##by default, when this is set to zero it the end time of clip.
    keyframe2.KeyTime = [1]
    keyframe2.KeyValues = [float(a[j-1][7])] #ending pt. of clip these values vary so I do it manually sometimes.
    renderView1.Update()

    # initialize the animation track
    clip1ClipTypeOriginTrack.KeyFrames = [keyframe1, keyframe2]
    # get display properties
    clip1Display = GetDisplayProperties(clip1, view=renderView1)
    
    # Properties modified on clip1Display
    clip1Display.Position = R[j-1][0]-200,(R[j-1][1])+850,R[j-1][2] #Was -400 [300.0, 1800.0, 0.0] , coords. found by code on top page.

    # Properties modified on clip1Display.DataAxesGrid
    clip1Display.DataAxesGrid.Position =R[j-1][0]-200,(R[j-1][1])+850,R[j-1][2] # [300.0, 1800.0, 0.0], coords. found by code on top page.

    # Properties modified on clip1Display.PolarAxes
    clip1Display.PolarAxes.Translation = R[j-1][0]-200,(R[j-1][1])+850,R[j-1][2] #[300.0, 1800.0, 0.0], coords. found by code on top page.
    
    # Properties modified on clip1Display
    clip1Display.Orientation = [180.0, 0.0, 0.0]

    # Properties modified on clip1Display.PolarAxes
    clip1Display.PolarAxes.Orientation = [180.0, 0.0, 0.0]
    renderView1.Update()

…code…

############## View Animation #######################

# get animation scene

#animationScene1 = GetAnimationScene()

# Properties modified on animationScene1

animationScene1.PlayMode = 'Sequence'

#animationScene1.StartTime = -float(max(A_MAX_shift))

animationScene1.StartTime = -.62

# Properties modified on animationScene1

animationScene1.EndTime = 0.0

# Properties modified on animationScene1

#animationScene1.NumberOfFrames = 2000

animationScene1.NumberOfFrames = 1300

##Background####

# Properties modified on renderView1

#renderView1.UseTexturedBackground = 1

renderView1.Background = [0, 0, 0]

####renderView1.UseTexturedBackground = 1

# update the view to ensure updated data information

renderView1.Update()

SaveAnimation('path/to/images/AB.png', renderView1, ImageResolution=[1920, 1080],FrameRate=60,FrameWindow=[0, 1300]) #FrameWindow=[0, 1300]