Hi everyone,
I’m trying to read data at 1.1m off the ground, but my ground is sloped/hilly.
What would be the best way to use the ground’s geometry, offset it by 1.1m and read result there?
Thanks in advance;
Kind regards,
Olivier
Hi everyone,
I’m trying to read data at 1.1m off the ground, but my ground is sloped/hilly.
What would be the best way to use the ground’s geometry, offset it by 1.1m and read result there?
Thanks in advance;
Kind regards,
Olivier
This is a bit unclear, can you share your dataset ?
hi @mwestphal
Thanks for replying.
I’ll try to describe this better and if still needed I’ll share a demo dataset.
It’s a CFD simulation over a curved terrain, I’m trying to read the U velocity at 1.1m off the ground.The usual slice normal to Z doesnt work as it intersects the terrain many times.
let me know if this is clearer
So you have:
Is that correct ?
That is correct indeed.
I can either read results on a slice anywhere or also read results on surfaces of my geometries.
I’d like to use the shape of the ground , offset it by a distance along Z axis and read the volumic data there.
This should work then:
@mwestphal you’re the best!
I had to hack my world for the past 3 years before this and lose so much time!!
Thank you so much this is wonderful!!!
Best wishes
My pleasure