Hello,
I have the result of a clip (crinkle on), that looks like the following:
this is the view in the Z+ (set view direction to Z+) I would like to select only the faces i can ‘see’ from this view, but programatically.
the best or more nearest workflow i could find for this was:
extract surface so i only keep the quad elements.
generate normal surfaces (with consistency and flip normals ON)
use a threshold over the normal surfaces of Z direction with a lower bound of 0 and upper of 10000
this selects almost all the desired faces, but it selects some other faces and also some do not:
outside of using something like connectivity filter (which for some reason does not work as I expected…image after) and extract the region with highest surface area.
how could I improve this workflow? i would like at least to remove the floating faces….