Hi, I have spherical data and I’ve used the calculator to make an extruded surface based on one of the variables. When I zoom in, the mesh looks very boxy and I’m wondering if there’s a way to smooth it?
The input data is 2D in spherical coordinates (lat, lon). I use the calculator to make a 3D surface - small deviations from a sphere, where the deviations are proportional to one of the variables. That is, the variable becomes like topography. I’ve zoomed in for these images, so the spherical nature is not apparent.
With further experimenting, I’ve found that the middle image regains it’s 3D look if I turn on raytracing.
I’ve also had some luck reducing the blockiness of the mesh by turning it into triangles and subdividing it. Modest improvements but greatly slows everything down. Here’s an example doing that (different region):
Thanks! That definitely helps, especially if I unselect splitting, although there’s still a slight amount of stair-stepping left in the areas of largest change (below). Overall, triangles and subdivision appears to give a nicer look. I will also experiment with a combination of the two approaches.