I am trying to use TextureMaptoPlane to add a map to one surface plane of a box.
The texture display only works at some angles and becomes very noisy most of the time.
I am wondering am I did something wrong or is there any tricks I can avoid this issue?
Thank you inadvance,
it’s probably z-fighting.
It looks that you have two surfaces drawn at the same position.
Hide the second one (called dem320.png).
Thank you very much for your help.
The texture map is actually on the second surface, so hide this will lost the texture information.
Is there a way I can add the texture to the first surface, the first surface is composited by a unstructured grid.
Thank you in advance.