When I output a simple pure triangular mesh, where two cells have been refined, producing 4 child cells, the original two parent triangles are not omitted from the cell count in the Inspector view at the bottom, and nor are they removed, for example from the normal glyph filter; a normal is still drawn at the centre of that two original parent cells. How do I mark them accordingly so they are blanked, I tried REFINEDCELL also.
You can generate a cell scalar with a special value (very large or very small) for the cells you want to be hidden. Then you can ‘Enable opacity mapping for surfaces’ and manipulate the Opacity curve in the Color Map Editor so that those cells are transparent.
Thanks. That immediately made me think of another way. Negative integer for hidden cells and then just apply a threshold first in the pipeline on the read in mesh?