From a user voice request.
Please add a feature in order to be able to directly visualize NURBS --no discretization necessary!. NURBS is already a standard in computer graphics and the future of FEA (isogeometric analysis).
From a user voice request.
Please add a feature in order to be able to directly visualize NURBS --no discretization necessary!. NURBS is already a standard in computer graphics and the future of FEA (isogeometric analysis).
FYI @florian360
Writing geometry, vertex, and fragment shaders to render trimmed NURBS would be fun but a ton of work. Adding scalar interpolation on top would also be a fair amount of work. Ensuring picking worked would be a fair amount of work. Let me know if you find funding to work on it.