Hello, we are a group of students currently working on a project using Paraview.
To sum up, our project, constists in actively loading terrain data around a person which is in control of the camera. All of that using python scripts. But we currently are facing a couple of problems.
Problem 1: We can’t manage to make our program run as a “background” process. When running the script, no interaction with Paraview are possible.
Problem 2: When running the integrated VR of Paraview. The screen on which a view of what’s happening in VR shows the data sent through OpenGL. While the rest of the screen is completly black thus preventing us from using any tools.
If you encounter issues with race condition our segfault with the paraview python interpreter, you will have to build ParaView and make sure VTK_NO_PYTHON_THREADS is OFF and VTK_PYTHON_FULL_THREADSAFE is ON.
VR has seen a lot of improvements lastly, you may want to try with the last nightly version of ParaView. https://www.paraview.org/download/
I’m not the OP, but this topic interests me, so permit me to ask a “followup” question:
For the threaded python code: is there a recommended place for the code? I.e. since there
are several places where one can add Python to ParaView – ProgrammableSource vs. LiveProgrammableSource
vs. ProgrammableFilter vs. Python Shell vs. Macro vs. Animated Python script.
And regarding the improved VR interface, I know this isn’t the place, but since it’s mentioned:
would it be possible to include the VR plugin in the pre-compiled MacOS version of ParaView 5.8?
I thought perhaps Sebastian @jourdain and maybe Patrick @olearypatrick might have it running on MacOS since they both gave me (offline) advice on the purchase of an external graphics card for my MacBookPro.
Bill
So yes, in this case, I was referring to the OpenVR plugin to use with my Vive.
However! Just this morning in a group meeting, we got out an old Space Mouse to use with ParaView, and it doesn’t really interface well by default, so I also happen to have a need for a pre-compiled VRplugin plugin, so a +1 vote for that too – though I see the MR thread on that ended with a need/request for funding.
Bill
(p.s. and unrelated, I just noticed that I mistyped my username when I created it!)