Unable to use paraview apt package

When I run the paraview binary supplied via sudo apt install paraview, I get the following backtrace:

lindad@pop-os:~$ (   1.160s) [paraview        ]vtkXOpenGLRenderWindow.:651    ERR| vtkXOpenGLRenderWindow (0x55f906e19000): Cannot create GLX context.  Aborting.

Loguru caught a signal: SIGABRT
Stack trace:
30      0x55f904cb83f5 paraview(+0xd3f5) [0x55f904cb83f5]
29      0x7fe52c0e2e40 __libc_start_main + 128
28      0x7fe52c0e2d90 /usr/bin/../lib/x86_64-linux-gnu/libc.so.6(+0x29d90) [0x7fe52c0e2d90]
27      0x55f904cb6623 paraview(+0xb623) [0x55f904cb6623]
26      0x7fe52bf61ea8 pqParaViewBehaviors::pqParaViewBehaviors(QMainWindow*, QObject*) + 2312
25      0x7fe52bed0e32 pqAlwaysConnectedBehavior::pqAlwaysConnectedBehavior(QObject*) + 322
24      0x7fe52becf8c7 pqAlwaysConnectedBehavior::serverCheck() + 199
23      0x7fe52b2a9726 pqObjectBuilder::createServer(pqServerResource const&, int, vtkNetworkAccessManager::ConnectionResult&) + 342
22      0x7fe52a3c0416 vtkSMSession::ConnectToSelf() + 38
21      0x7fe52a18696b vtkProcessModule::RegisterSession(vtkSession*) + 603
20      0x7fe529ddaa3f vtkObject::InvokeEvent(unsigned long, void*) + 991
19      0x7fe529d2050d vtkCallbackCommand::Execute(vtkObject*, unsigned long, void*) + 29
18      0x7fe52a4d3754 /usr/bin/../lib/x86_64-linux-gnu/libvtkGUISupportQt-pv5.10.so.1(+0x37754) [0x7fe52a4d3754]
17      0x7fe52a8597b8 /usr/bin/../lib/x86_64-linux-gnu/libQt5Core.so.5(+0x2f17b8) [0x7fe52a8597b8]
16      0x7fe52b2364f6 pqServerManagerObserver::connectionCreated(long long) + 70
15      0x7fe52a8597b8 /usr/bin/../lib/x86_64-linux-gnu/libQt5Core.so.5(+0x2f17b8) [0x7fe52a8597b8]
14      0x7fe52b2e6e31 pqServerManagerModel::onConnectionCreated(long long) + 657
13      0x7fe52b234ac6 pqServerManagerModel::serverAdded(pqServer*) + 70
12      0x7fe52a8597b8 /usr/bin/../lib/x86_64-linux-gnu/libQt5Core.so.5(+0x2f17b8) [0x7fe52a8597b8]
11      0x7fe52bf2d306 pqDefaultViewBehavior::onServerCreation(pqServer*) + 86
10      0x7fe52a2ec609 vtkPVSessionCore::GatherInformation(unsigned int, vtkPVInformation*, unsigned int) + 377
9       0x7fe52a2ec31a vtkPVSessionCore::GatherInformationInternal(vtkPVInformation*, unsigned int) + 58
8       0x7fe52825ffad vtkPVRenderingCapabilitiesInformation::CopyFromObject(vtkObject*) + 13
7       0x7fe52825ff6a vtkPVRenderingCapabilitiesInformation::GetLocalCapabilities() + 266
6       0x7fe526b9b53b vtkOpenGLRenderWindow::SupportsOpenGL() + 283
5       0x7fe526c2d537 vtkXOpenGLRenderWindow::WindowInitialize() + 23
4       0x7fe526c36d20 vtkXOpenGLRenderWindow::CreateAWindow() + 2592
3       0x7fe52c0e17f3 abort + 211
2       0x7fe52c0fb476 raise + 22
1       0x7fe52c14fa7c pthread_kill + 300
0       0x7fe52c0fb520 /usr/bin/../lib/x86_64-linux-gnu/libc.so.6(+0x42520) [0x7fe52c0fb520]

I’m running Pop OS 22.04 LTS with a Quadro RTX 6000/8000 graphics card. I’d much appreciate any suggestions for moving forward. Paraview is a pretty critical part of my workflow :slight_smile: I’m happy to provide more details that might be useful. I also get a similar stack trace using the paraview website provided binary

lindad@pop-os:~/ParaView-5.10.1-MPI-Linux-Python3.9-x86_64/bin$ ./paraview &
[1] 1776534
lindad@pop-os:~/ParaView-5.10.1-MPI-Linux-Python3.9-x86_64/bin$ (   1.628s) [paraview        ]vtkXOpenGLRenderWindow.:651    ERR| vtkXOpenGLRenderWindow (0x1582fa40): Cannot create GLX context.  Aborting.

Loguru caught a signal: SIGABRT
Stack trace:
34            0x40802a /home/lindad/ParaView-5.10.1-MPI-Linux-Python3.9-x86_64/bin/paraview-real() [0x40802a]
33      0x7f1e5b0c4e40 __libc_start_main + 128
32      0x7f1e5b0c4d90 /lib/x86_64-linux-gnu/libc.so.6(+0x29d90) [0x7f1e5b0c4d90]
31            0x407c6d /home/lindad/ParaView-5.10.1-MPI-Linux-Python3.9-x86_64/bin/paraview-real() [0x407c6d]
30            0x40d336 /home/lindad/ParaView-5.10.1-MPI-Linux-Python3.9-x86_64/bin/paraview-real() [0x40d336]
29            0x408f8a /home/lindad/ParaView-5.10.1-MPI-Linux-Python3.9-x86_64/bin/paraview-real() [0x408f8a]
28      0x7f1e5ab80e88 pqParaViewBehaviors::pqParaViewBehaviors(QMainWindow*, QObject*) + 2616
27      0x7f1e5aad8ef6 pqAlwaysConnectedBehavior::pqAlwaysConnectedBehavior(QObject*) + 310
26      0x7f1e5aad8d7e pqAlwaysConnectedBehavior::serverCheck() + 174
25      0x7f1e58f12fad pqObjectBuilder::createServer(pqServerResource const&, int) + 605
24      0x7f1e561d3621 vtkSMSession::ConnectToSelf(int) + 33
23      0x7f1e54c3c668 vtkProcessModule::RegisterSession(vtkSession*) + 376
22      0x7f1e4cfb69e2 /home/lindad/ParaView-5.10.1-MPI-Linux-Python3.9-x86_64/bin/../lib/libvtkCommonCore-pv5.10.so.1(+0x5b69e2) [0x7f1e4cfb69e2]
21      0x7f1e4cea2359 vtkCallbackCommand::Execute(vtkObject*, unsigned long, void*) + 25
20      0x7f1e56e39f20 /home/lindad/ParaView-5.10.1-MPI-Linux-Python3.9-x86_64/bin/../lib/libvtkGUISupportQt-pv5.10.so.1(+0x39f20) [0x7f1e56e39f20]
19      0x7f1e56e262cb /home/lindad/ParaView-5.10.1-MPI-Linux-Python3.9-x86_64/bin/../lib/libvtkGUISupportQt-pv5.10.so.1(+0x262cb) [0x7f1e56e262cb]
18      0x7f1e578ab1ea QMetaObject::activate(QObject*, int, int, void**) + 1850
17      0x7f1e58e80139 /home/lindad/ParaView-5.10.1-MPI-Linux-Python3.9-x86_64/bin/../lib/libpqCore-pv5.10.so.1(+0x80139) [0x7f1e58e80139]
16      0x7f1e58e7ce02 pqServerManagerObserver::connectionCreated(long long) + 50
15      0x7f1e578ab1ea QMetaObject::activate(QObject*, int, int, void**) + 1850
14      0x7f1e58f5d476 pqServerManagerModel::onConnectionCreated(long long) + 726
13      0x7f1e58e7b9b2 pqServerManagerModel::serverAdded(pqServer*) + 50
12      0x7f1e578ab1ea QMetaObject::activate(QObject*, int, int, void**) + 1850
11      0x7f1e5ab3ff43 pqDefaultViewBehavior::onServerCreation(pqServer*) + 67
10      0x7f1e560c7703 vtkPVSessionCore::GatherInformation(unsigned int, vtkPVInformation*, unsigned int) + 451
9       0x7f1e560c73a4 vtkPVSessionCore::GatherInformationInternal(vtkPVInformation*, unsigned int) + 36
8       0x7f1e483c1529 vtkPVRenderingCapabilitiesInformation::CopyFromObject(vtkObject*) + 9
7       0x7f1e483c14f1 vtkPVRenderingCapabilitiesInformation::GetLocalCapabilities() + 305
6       0x7f1e52b42315 vtkOpenGLRenderWindow::SupportsOpenGL() + 1029
5       0x7f1e52be06f2 vtkXOpenGLRenderWindow::WindowInitialize() + 18
4       0x7f1e52be4345 vtkXOpenGLRenderWindow::CreateAWindow() + 1893
3       0x7f1e5b0c37f3 abort + 211
2       0x7f1e5b0dd476 raise + 22
1       0x7f1e5b131a7c pthread_kill + 300
0       0x7f1e5b0dd520 /lib/x86_64-linux-gnu/libc.so.6(+0x42520) [0x7f1e5b0dd520]

Hi @lindad ,

Please try using our binary package from paraview.org/download

Best,

Hi @mwestphal , I get the same kind of stack trace with the binary. It’s shown at the end of my post above

What is the output of glxinfo ?

Let me know if you need to see the GLX visuals or extensions. There is a character limit and I’m not sure how to attach files

name of display: :1
display: :1  screen: 0
direct rendering: Yes
server glx vendor string: NVIDIA Corporation
server glx version string: 1.4
server glx extensions:
    GLX_ARB_context_flush_control, GLX_ARB_create_context, 
    GLX_ARB_create_context_no_error, GLX_ARB_create_context_profile, 
    GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float, 
    GLX_ARB_multisample, GLX_EXT_buffer_age, 
    GLX_EXT_create_context_es2_profile, GLX_EXT_create_context_es_profile, 
    GLX_EXT_framebuffer_sRGB, GLX_EXT_import_context, GLX_EXT_libglvnd, 
    GLX_EXT_stereo_tree, GLX_EXT_swap_control, GLX_EXT_swap_control_tear, 
    GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating, 
    GLX_NV_copy_buffer, GLX_NV_copy_image, GLX_NV_delay_before_swap, 
    GLX_NV_float_buffer, GLX_NV_multigpu_context, 
    GLX_NV_robustness_video_memory_purge, GLX_NV_swap_group, 
    GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_swap_control, 
    GLX_SGI_video_sync
client glx vendor string: NVIDIA Corporation
client glx version string: 1.4
client glx extensions:
    GLX_ARB_context_flush_control, GLX_ARB_create_context, 
    GLX_ARB_create_context_no_error, GLX_ARB_create_context_profile, 
    GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float, 
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_buffer_age, 
    GLX_EXT_create_context_es2_profile, GLX_EXT_create_context_es_profile, 
    GLX_EXT_fbconfig_packed_float, GLX_EXT_framebuffer_sRGB, 
    GLX_EXT_import_context, GLX_EXT_stereo_tree, GLX_EXT_swap_control, 
    GLX_EXT_swap_control_tear, GLX_EXT_texture_from_pixmap, 
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_NV_copy_buffer, 
    GLX_NV_copy_image, GLX_NV_delay_before_swap, GLX_NV_float_buffer, 
    GLX_NV_multigpu_context, GLX_NV_multisample_coverage, 
    GLX_NV_robustness_video_memory_purge, GLX_NV_swap_group, 
    GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_swap_control, 
    GLX_SGI_video_sync
GLX version: 1.4
GLX extensions:
    GLX_ARB_context_flush_control, GLX_ARB_create_context, 
    GLX_ARB_create_context_no_error, GLX_ARB_create_context_profile, 
    GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float, 
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_buffer_age, 
    GLX_EXT_create_context_es2_profile, GLX_EXT_create_context_es_profile, 
    GLX_EXT_framebuffer_sRGB, GLX_EXT_import_context, GLX_EXT_stereo_tree, 
    GLX_EXT_swap_control, GLX_EXT_swap_control_tear, 
    GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating, 
    GLX_NV_copy_buffer, GLX_NV_copy_image, GLX_NV_delay_before_swap, 
    GLX_NV_float_buffer, GLX_NV_multigpu_context, 
    GLX_NV_robustness_video_memory_purge, GLX_NV_swap_group, 
    GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_swap_control, 
    GLX_SGI_video_sync
Memory info (GL_NVX_gpu_memory_info):
    Dedicated video memory: 24576 MB
    Total available memory: 24576 MB
    Currently available dedicated video memory: 23805 MB
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: Quadro RTX 6000/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 510.73.05
OpenGL core profile shading language version string: 4.60 NVIDIA
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
    GL_AMD_multi_draw_indirect, GL_AMD_seamless_cubemap_per_texture, 
    GL_AMD_vertex_shader_layer, GL_AMD_vertex_shader_viewport_index, 
    GL_ARB_ES2_compatibility, GL_ARB_ES3_1_compatibility, 
    GL_ARB_ES3_2_compatibility, GL_ARB_ES3_compatibility, 
    GL_ARB_arrays_of_arrays, GL_ARB_base_instance, GL_ARB_bindless_texture, 
    GL_ARB_blend_func_extended, GL_ARB_buffer_storage, GL_ARB_cl_event, 
    GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control, 
    GL_ARB_color_buffer_float, GL_ARB_compressed_texture_pixel_storage, 
    GL_ARB_compute_shader, GL_ARB_compute_variable_group_size, 
    GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth, 
    GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_cull_distance, 
    GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, 
    GL_ARB_depth_texture, GL_ARB_derivative_control, 
    GL_ARB_direct_state_access, GL_ARB_draw_buffers, 
    GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex, 
    GL_ARB_draw_indirect, GL_ARB_draw_instanced, GL_ARB_enhanced_layouts, 
    GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location, 
    GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport, 
    GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, 
    GL_ARB_fragment_shader, GL_ARB_fragment_shader_interlock, 
    GL_ARB_framebuffer_no_attachments, GL_ARB_framebuffer_object, 
    GL_ARB_framebuffer_sRGB, GL_ARB_geometry_shader4, 
    GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv, 
    GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64, 
    GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_imaging, 
    GL_ARB_indirect_parameters, GL_ARB_instanced_arrays, 
    GL_ARB_internalformat_query, GL_ARB_internalformat_query2, 
    GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment, 
    GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect, 
    GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, 
    GL_ARB_occlusion_query2, GL_ARB_parallel_shader_compile, 
    GL_ARB_pipeline_statistics_query, GL_ARB_pixel_buffer_object, 
    GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_polygon_offset_clamp, 
    GL_ARB_post_depth_coverage, GL_ARB_program_interface_query, 
    GL_ARB_provoking_vertex, GL_ARB_query_buffer_object, 
    GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness, 
    GL_ARB_sample_locations, GL_ARB_sample_shading, GL_ARB_sampler_objects, 
    GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture, 
    GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counter_ops, 
    GL_ARB_shader_atomic_counters, GL_ARB_shader_ballot, 
    GL_ARB_shader_bit_encoding, GL_ARB_shader_clock, 
    GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote, 
    GL_ARB_shader_image_load_store, GL_ARB_shader_image_size, 
    GL_ARB_shader_objects, GL_ARB_shader_precision, 
    GL_ARB_shader_storage_buffer_object, GL_ARB_shader_subroutine, 
    GL_ARB_shader_texture_image_samples, GL_ARB_shader_texture_lod, 
    GL_ARB_shader_viewport_layer_array, GL_ARB_shading_language_100, 
    GL_ARB_shading_language_420pack, GL_ARB_shading_language_include, 
    GL_ARB_shading_language_packing, GL_ARB_shadow, GL_ARB_sparse_buffer, 
    GL_ARB_sparse_texture, GL_ARB_sparse_texture2, 
    GL_ARB_sparse_texture_clamp, GL_ARB_spirv_extensions, 
    GL_ARB_stencil_texturing, GL_ARB_sync, GL_ARB_tessellation_shader, 
    GL_ARB_texture_barrier, GL_ARB_texture_border_clamp, 
    GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32, 
    GL_ARB_texture_buffer_range, GL_ARB_texture_compression, 
    GL_ARB_texture_compression_bptc, GL_ARB_texture_compression_rgtc, 
    GL_ARB_texture_cube_map, GL_ARB_texture_cube_map_array, 
    GL_ARB_texture_env_add, GL_ARB_texture_env_combine, 
    GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, 
    GL_ARB_texture_filter_anisotropic, GL_ARB_texture_filter_minmax, 
    GL_ARB_texture_float, GL_ARB_texture_gather, 
    GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat, 
    GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two, 
    GL_ARB_texture_query_levels, GL_ARB_texture_query_lod, 
    GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui, 
    GL_ARB_texture_stencil8, GL_ARB_texture_storage, 
    GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle, 
    GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2, 
    GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced, 
    GL_ARB_transform_feedback_overflow_query, GL_ARB_transpose_matrix, 
    GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra, 
    GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit, 
    GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object, 
    GL_ARB_vertex_program, GL_ARB_vertex_shader, 
    GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev, 
    GL_ARB_viewport_array, GL_ARB_window_pos, GL_ATI_draw_buffers, 
    GL_ATI_texture_float, GL_ATI_texture_mirror_once, 
    GL_EXTX_framebuffer_mixed_formats, GL_EXT_Cg_shader, GL_EXT_abgr, 
    GL_EXT_bgra, GL_EXT_bindable_uniform, GL_EXT_blend_color, 
    GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, 
    GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, 
    GL_EXT_depth_bounds_test, GL_EXT_direct_state_access, 
    GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements, 
    GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, 
    GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object, 
    GL_EXT_framebuffer_sRGB, GL_EXT_geometry_shader4, 
    GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4, 
    GL_EXT_import_sync_object, GL_EXT_memory_object, GL_EXT_memory_object_fd, 
    GL_EXT_multi_draw_arrays, GL_EXT_multiview_tessellation_geometry_shader, 
    GL_EXT_multiview_texture_multisample, GL_EXT_multiview_timer_query, 
    GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_packed_pixels, 
    GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, 
    GL_EXT_polygon_offset_clamp, GL_EXT_post_depth_coverage, 
    GL_EXT_provoking_vertex, GL_EXT_raster_multisample, GL_EXT_rescale_normal, 
    GL_EXT_secondary_color, GL_EXT_semaphore, GL_EXT_semaphore_fd, 
    GL_EXT_separate_shader_objects, GL_EXT_separate_specular_color, 
    GL_EXT_shader_image_load_formatted, GL_EXT_shader_image_load_store, 
    GL_EXT_shader_integer_mix, GL_EXT_shadow_funcs, GL_EXT_sparse_texture2, 
    GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_texture3D, 
    GL_EXT_texture_array, GL_EXT_texture_buffer_object, 
    GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_latc, 
    GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, 
    GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, 
    GL_EXT_texture_env_add, GL_EXT_texture_env_combine, 
    GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, 
    GL_EXT_texture_filter_minmax, GL_EXT_texture_integer, GL_EXT_texture_lod, 
    GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, 
    GL_EXT_texture_object, GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_R8, 
    GL_EXT_texture_sRGB_decode, GL_EXT_texture_shadow_lod, 
    GL_EXT_texture_shared_exponent, GL_EXT_texture_storage, 
    GL_EXT_texture_swizzle, GL_EXT_timer_query, GL_EXT_transform_feedback2, 
    GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, GL_EXT_vertex_attrib_64bit, 
    GL_EXT_window_rectangles, GL_EXT_x11_sync_object, GL_IBM_rasterpos_clip, 
    GL_IBM_texture_mirrored_repeat, GL_KHR_blend_equation_advanced, 
    GL_KHR_blend_equation_advanced_coherent, GL_KHR_context_flush_control, 
    GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile, 
    GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness, 
    GL_KHR_shader_subgroup, GL_KTX_buffer_region, 
    GL_NVX_blend_equation_advanced_multi_draw_buffers, 
    GL_NVX_conditional_render, GL_NVX_gpu_memory_info, GL_NVX_nvenc_interop, 
    GL_NVX_progress_fence, GL_NVX_shared_sync_object, GL_NVX_sysmem_buffer, 
    GL_NV_ES1_1_compatibility, GL_NV_ES3_1_compatibility, 
    GL_NV_alpha_to_coverage_dither_control, GL_NV_bindless_multi_draw_indirect, 
    GL_NV_bindless_multi_draw_indirect_count, GL_NV_bindless_texture, 
    GL_NV_blend_equation_advanced, GL_NV_blend_equation_advanced_coherent, 
    GL_NV_blend_minmax_factor, GL_NV_blend_square, GL_NV_clip_space_w_scaling, 
    GL_NV_command_list, GL_NV_compute_program5, 
    GL_NV_compute_shader_derivatives, GL_NV_conditional_render, 
    GL_NV_conservative_raster, GL_NV_conservative_raster_dilate, 
    GL_NV_conservative_raster_pre_snap, 
    GL_NV_conservative_raster_pre_snap_triangles, 
    GL_NV_conservative_raster_underestimation, GL_NV_copy_depth_to_color, 
    GL_NV_copy_image, GL_NV_deep_texture3D, GL_NV_depth_buffer_float, 
    GL_NV_depth_clamp, GL_NV_draw_texture, GL_NV_draw_vulkan_image, 
    GL_NV_explicit_multisample, GL_NV_feature_query, GL_NV_fence, 
    GL_NV_fill_rectangle, GL_NV_float_buffer, GL_NV_fog_distance, 
    GL_NV_fragment_coverage_to_color, GL_NV_fragment_program, 
    GL_NV_fragment_program2, GL_NV_fragment_program_option, 
    GL_NV_fragment_shader_barycentric, GL_NV_fragment_shader_interlock, 
    GL_NV_framebuffer_mixed_samples, GL_NV_framebuffer_multisample_coverage, 
    GL_NV_geometry_shader4, GL_NV_geometry_shader_passthrough, 
    GL_NV_gpu_multicast, GL_NV_gpu_program4, GL_NV_gpu_program4_1, 
    GL_NV_gpu_program5, GL_NV_gpu_program5_mem_extended, 
    GL_NV_gpu_program_fp64, GL_NV_gpu_shader5, GL_NV_half_float, 
    GL_NV_internalformat_sample_query, GL_NV_light_max_exponent, 
    GL_NV_memory_attachment, GL_NV_memory_object_sparse, GL_NV_mesh_shader, 
    GL_NV_multisample_coverage, GL_NV_multisample_filter_hint, 
    GL_NV_occlusion_query, GL_NV_packed_depth_stencil, 
    GL_NV_parameter_buffer_object, GL_NV_parameter_buffer_object2, 
    GL_NV_path_rendering, GL_NV_path_rendering_shared_edge, 
    GL_NV_pixel_data_range, GL_NV_point_sprite, GL_NV_primitive_restart, 
    GL_NV_query_resource, GL_NV_query_resource_tag, GL_NV_register_combiners, 
    GL_NV_register_combiners2, GL_NV_representative_fragment_test, 
    GL_NV_robustness_video_memory_purge, GL_NV_sample_locations, 
    GL_NV_sample_mask_override_coverage, GL_NV_scissor_exclusive, 
    GL_NV_shader_atomic_counters, GL_NV_shader_atomic_float, 
    GL_NV_shader_atomic_float64, GL_NV_shader_atomic_fp16_vector, 
    GL_NV_shader_atomic_int64, GL_NV_shader_buffer_load, 
    GL_NV_shader_storage_buffer_object, GL_NV_shader_subgroup_partitioned, 
    GL_NV_shader_texture_footprint, GL_NV_shader_thread_group, 
    GL_NV_shader_thread_shuffle, GL_NV_shading_rate_image, 
    GL_NV_stereo_view_rendering, GL_NV_texgen_reflection, 
    GL_NV_texture_barrier, GL_NV_texture_compression_vtc, 
    GL_NV_texture_env_combine4, GL_NV_texture_multisample, 
    GL_NV_texture_rectangle, GL_NV_texture_rectangle_compressed, 
    GL_NV_texture_shader, GL_NV_texture_shader2, GL_NV_texture_shader3, 
    GL_NV_timeline_semaphore, GL_NV_transform_feedback, 
    GL_NV_transform_feedback2, GL_NV_uniform_buffer_unified_memory, 
    GL_NV_vdpau_interop, GL_NV_vdpau_interop2, GL_NV_vertex_array_range, 
    GL_NV_vertex_array_range2, GL_NV_vertex_attrib_integer_64bit, 
    GL_NV_vertex_buffer_unified_memory, GL_NV_vertex_program, 
    GL_NV_vertex_program1_1, GL_NV_vertex_program2, 
    GL_NV_vertex_program2_option, GL_NV_vertex_program3, 
    GL_NV_viewport_array2, GL_NV_viewport_swizzle, GL_OVR_multiview, 
    GL_OVR_multiview2, GL_S3_s3tc, GL_SGIS_generate_mipmap, 
    GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SGIX_shadow, 
    GL_SUN_slice_accum

OpenGL version string: 4.6.0 NVIDIA 510.73.05
OpenGL shading language version string: 4.60 NVIDIA
OpenGL context flags: (none)
OpenGL profile mask: (none)

Seems fine to me. Could you check with pvpython like this:

?

>>> openGLInfo.GetVendor()
'NVIDIA Corporation'
>>> openGLInfo.GetVersion()
'4.5.0 NVIDIA 510.73.05'
>>> openGLInfo.GetRenderer()
'Quadro RTX 6000/PCIe/SSE2'
>>> openGLInfo.GetCapabilities()
'server glx vendor string:  NVIDIA Corporation\nserver glx version string:  1.4\nserver glx extensions:  GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_import_context GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_video_sync GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_NV_delay_before_swap GLX_EXT_stereo_tree GLX_EXT_libglvnd GLX_ARB_context_flush_control GLX_NV_robustness_video_memory_purge GLX_NV_multigpu_context GLX_ARB_multisample GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_NV_swap_group GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer \nclient glx vendor string:  NVIDIA Corporation\nclient glx version string:  1.4\nglx extensions:  GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_import_context GLX_SGI_video_sync GLX_NV_swap_group GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_texture_from_pixmap GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_NV_delay_before_swap GLX_EXT_stereo_tree GLX_ARB_context_flush_control GLX_NV_robustness_video_memory_purge GLX_NV_multigpu_context \nOpenGL vendor string:  NVIDIA Corporation\nOpenGL renderer string:  Quadro RTX 6000/PCIe/SSE2\nOpenGL version string:  4.5.0 NVIDIA 510.73.05\nOpenGL extensions:  \n  GL_AMD_multi_draw_indirect\n  GL_AMD_seamless_cubemap_per_texture\n  GL_AMD_vertex_shader_viewport_index\n  GL_AMD_vertex_shader_layer\n  GL_ARB_arrays_of_arrays\n  GL_ARB_base_instance\n  GL_ARB_bindless_texture\n  GL_ARB_blend_func_extended\n  GL_ARB_buffer_storage\n  GL_ARB_cl_event\n  GL_ARB_clear_buffer_object\n  GL_ARB_clear_texture\n  GL_ARB_clip_control\n  GL_ARB_color_buffer_float\n  GL_ARB_compressed_texture_pixel_storage\n  GL_ARB_conservative_depth\n  GL_ARB_compute_shader\n  GL_ARB_compute_variable_group_size\n  GL_ARB_conditional_render_inverted\n  GL_ARB_copy_buffer\n  GL_ARB_copy_image\n  GL_ARB_cull_distance\n  GL_ARB_debug_output\n  GL_ARB_depth_buffer_float\n  GL_ARB_depth_clamp\n  GL_ARB_depth_texture\n  GL_ARB_derivative_control\n  GL_ARB_direct_state_access\n  GL_ARB_draw_buffers\n  GL_ARB_draw_buffers_blend\n  GL_ARB_draw_indirect\n  GL_ARB_draw_elements_base_vertex\n  GL_ARB_draw_instanced\n  GL_ARB_enhanced_layouts\n  GL_ARB_ES2_compatibility\n  GL_ARB_ES3_compatibility\n  GL_ARB_ES3_1_compatibility\n  GL_ARB_ES3_2_compatibility\n  GL_ARB_explicit_attrib_location\n  GL_ARB_explicit_uniform_location\n  GL_ARB_fragment_coord_conventions\n  GL_ARB_fragment_layer_viewport\n  GL_ARB_fragment_program\n  GL_ARB_fragment_program_shadow\n  GL_ARB_fragment_shader\n  GL_ARB_fragment_shader_interlock\n  GL_ARB_framebuffer_no_attachments\n  GL_ARB_framebuffer_object\n  GL_ARB_framebuffer_sRGB\n  GL_ARB_geometry_shader4\n  GL_ARB_get_program_binary\n  GL_ARB_get_texture_sub_image\n  GL_ARB_gl_spirv\n  GL_ARB_gpu_shader5\n  GL_ARB_gpu_shader_fp64\n  GL_ARB_gpu_shader_int64\n  GL_ARB_half_float_pixel\n  GL_ARB_half_float_vertex\n  GL_ARB_imaging\n  GL_ARB_indirect_parameters\n  GL_ARB_instanced_arrays\n  GL_ARB_internalformat_query\n  GL_ARB_internalformat_query2\n  GL_ARB_invalidate_subdata\n  GL_ARB_map_buffer_alignment\n  GL_ARB_map_buffer_range\n  GL_ARB_multi_bind\n  GL_ARB_multi_draw_indirect\n  GL_ARB_multisample\n  GL_ARB_multitexture\n  GL_ARB_occlusion_query\n  GL_ARB_occlusion_query2\n  GL_ARB_parallel_shader_compile\n  GL_ARB_pipeline_statistics_query\n  GL_ARB_pixel_buffer_object\n  GL_ARB_point_parameters\n  GL_ARB_point_sprite\n  GL_ARB_polygon_offset_clamp\n  GL_ARB_post_depth_coverage\n  GL_ARB_program_interface_query\n  GL_ARB_provoking_vertex\n  GL_ARB_query_buffer_object\n  GL_ARB_robust_buffer_access_behavior\n  GL_ARB_robustness\n  GL_ARB_sample_locations\n  GL_ARB_sample_shading\n  GL_ARB_sampler_objects\n  GL_ARB_seamless_cube_map\n  GL_ARB_seamless_cubemap_per_texture\n  GL_ARB_separate_shader_objects\n  GL_ARB_shader_atomic_counter_ops\n  GL_ARB_shader_atomic_counters\n  GL_ARB_shader_ballot\n  GL_ARB_shader_bit_encoding\n  GL_ARB_shader_clock\n  GL_ARB_shader_draw_parameters\n  GL_ARB_shader_group_vote\n  GL_ARB_shader_image_load_store\n  GL_ARB_shader_image_size\n  GL_ARB_shader_objects\n  GL_ARB_shader_precision\n  GL_ARB_shader_storage_buffer_object\n  GL_ARB_shader_subroutine\n  GL_ARB_shader_texture_image_samples\n  GL_ARB_shader_texture_lod\n  GL_ARB_shading_language_100\n  GL_ARB_shader_viewport_layer_array\n  GL_ARB_shading_language_420pack\n  GL_ARB_shading_language_include\n  GL_ARB_shading_language_packing\n  GL_ARB_shadow\n  GL_ARB_sparse_buffer\n  GL_ARB_sparse_texture\n  GL_ARB_sparse_texture2\n  GL_ARB_sparse_texture_clamp\n  GL_ARB_spirv_extensions\n  GL_ARB_stencil_texturing\n  GL_ARB_sync\n  GL_ARB_tessellation_shader\n  GL_ARB_texture_barrier\n  GL_ARB_texture_border_clamp\n  GL_ARB_texture_buffer_object\n  GL_ARB_texture_buffer_object_rgb32\n  GL_ARB_texture_buffer_range\n  GL_ARB_texture_compression\n  GL_ARB_texture_compression_bptc\n  GL_ARB_texture_compression_rgtc\n  GL_ARB_texture_cube_map\n  GL_ARB_texture_cube_map_array\n  GL_ARB_texture_env_add\n  GL_ARB_texture_env_combine\n  GL_ARB_texture_env_crossbar\n  GL_ARB_texture_env_dot3\n  GL_ARB_texture_filter_anisotropic\n  GL_ARB_texture_filter_minmax\n  GL_ARB_texture_float\n  GL_ARB_texture_gather\n  GL_ARB_texture_mirror_clamp_to_edge\n  GL_ARB_texture_mirrored_repeat\n  GL_ARB_texture_multisample\n  GL_ARB_texture_non_power_of_two\n  GL_ARB_texture_query_levels\n  GL_ARB_texture_query_lod\n  GL_ARB_texture_rectangle\n  GL_ARB_texture_rg\n  GL_ARB_texture_rgb10_a2ui\n  GL_ARB_texture_stencil8\n  GL_ARB_texture_storage\n  GL_ARB_texture_storage_multisample\n  GL_ARB_texture_swizzle\n  GL_ARB_texture_view\n  GL_ARB_timer_query\n  GL_ARB_transform_feedback2\n  GL_ARB_transform_feedback3\n  GL_ARB_transform_feedback_instanced\n  GL_ARB_transform_feedback_overflow_query\n  GL_ARB_transpose_matrix\n  GL_ARB_uniform_buffer_object\n  GL_ARB_vertex_array_bgra\n  GL_ARB_vertex_array_object\n  GL_ARB_vertex_attrib_64bit\n  GL_ARB_vertex_attrib_binding\n  GL_ARB_vertex_buffer_object\n  GL_ARB_vertex_program\n  GL_ARB_vertex_shader\n  GL_ARB_vertex_type_10f_11f_11f_rev\n  GL_ARB_vertex_type_2_10_10_10_rev\n  GL_ARB_viewport_array\n  GL_ARB_window_pos\n  GL_ATI_draw_buffers\n  GL_ATI_texture_float\n  GL_ATI_texture_mirror_once\n  GL_S3_s3tc\n  GL_EXT_texture_env_add\n  GL_EXT_abgr\n  GL_EXT_bgra\n  GL_EXT_bindable_uniform\n  GL_EXT_blend_color\n  GL_EXT_blend_equation_separate\n  GL_EXT_blend_func_separate\n  GL_EXT_blend_minmax\n  GL_EXT_blend_subtract\n  GL_EXT_compiled_vertex_array\n  GL_EXT_Cg_shader\n  GL_EXT_depth_bounds_test\n  GL_EXT_direct_state_access\n  GL_EXT_draw_buffers2\n  GL_EXT_draw_instanced\n  GL_EXT_draw_range_elements\n  GL_EXT_fog_coord\n  GL_EXT_framebuffer_blit\n  GL_EXT_framebuffer_multisample\n  GL_EXTX_framebuffer_mixed_formats\n  GL_EXT_framebuffer_multisample_blit_scaled\n  GL_EXT_framebuffer_object\n  GL_EXT_framebuffer_sRGB\n  GL_EXT_geometry_shader4\n  GL_EXT_gpu_program_parameters\n  GL_EXT_gpu_shader4\n  GL_EXT_multi_draw_arrays\n  GL_EXT_multiview_tessellation_geometry_shader\n  GL_EXT_multiview_texture_multisample\n  GL_EXT_multiview_timer_query\n  GL_EXT_packed_depth_stencil\n  GL_EXT_packed_float\n  GL_EXT_packed_pixels\n  GL_EXT_pixel_buffer_object\n  GL_EXT_point_parameters\n  GL_EXT_polygon_offset_clamp\n  GL_EXT_post_depth_coverage\n  GL_EXT_provoking_vertex\n  GL_EXT_raster_multisample\n  GL_EXT_rescale_normal\n  GL_EXT_secondary_color\n  GL_EXT_separate_shader_objects\n  GL_EXT_separate_specular_color\n  GL_EXT_shader_image_load_formatted\n  GL_EXT_shader_image_load_store\n  GL_EXT_shader_integer_mix\n  GL_EXT_shadow_funcs\n  GL_EXT_sparse_texture2\n  GL_EXT_stencil_two_side\n  GL_EXT_stencil_wrap\n  GL_EXT_texture3D\n  GL_EXT_texture_array\n  GL_EXT_texture_buffer_object\n  GL_EXT_texture_compression_dxt1\n  GL_EXT_texture_compression_latc\n  GL_EXT_texture_compression_rgtc\n  GL_EXT_texture_compression_s3tc\n  GL_EXT_texture_cube_map\n  GL_EXT_texture_edge_clamp\n  GL_EXT_texture_env_combine\n  GL_EXT_texture_env_dot3\n  GL_EXT_texture_filter_anisotropic\n  GL_EXT_texture_filter_minmax\n  GL_EXT_texture_integer\n  GL_EXT_texture_lod\n  GL_EXT_texture_lod_bias\n  GL_EXT_texture_mirror_clamp\n  GL_EXT_texture_object\n  GL_EXT_texture_shadow_lod\n  GL_EXT_texture_shared_exponent\n  GL_EXT_texture_sRGB\n  GL_EXT_texture_sRGB_R8\n  GL_EXT_texture_sRGB_decode\n  GL_EXT_texture_storage\n  GL_EXT_texture_swizzle\n  GL_EXT_timer_query\n  GL_EXT_transform_feedback2\n  GL_EXT_vertex_array\n  GL_EXT_vertex_array_bgra\n  GL_EXT_vertex_attrib_64bit\n  GL_EXT_window_rectangles\n  GL_EXT_x11_sync_object\n  GL_EXT_import_sync_object\n  GL_NV_robustness_video_memory_purge\n  GL_NVX_shared_sync_object\n  GL_IBM_rasterpos_clip\n  GL_IBM_texture_mirrored_repeat\n  GL_KHR_context_flush_control\n  GL_KHR_debug\n  GL_EXT_memory_object\n  GL_EXT_memory_object_fd\n  GL_NV_memory_object_sparse\n  GL_KHR_parallel_shader_compile\n  GL_KHR_no_error\n  GL_KHR_robust_buffer_access_behavior\n  GL_KHR_robustness\n  GL_EXT_semaphore\n  GL_EXT_semaphore_fd\n  GL_NV_timeline_semaphore\n  GL_KHR_shader_subgroup\n  GL_KTX_buffer_region\n  GL_NV_alpha_to_coverage_dither_control\n  GL_NV_bindless_multi_draw_indirect\n  GL_NV_bindless_multi_draw_indirect_count\n  GL_NV_bindless_texture\n  GL_NV_blend_equation_advanced\n  GL_NV_blend_equation_advanced_coherent\n  GL_NVX_blend_equation_advanced_multi_draw_buffers\n  GL_NV_blend_minmax_factor\n  GL_NV_blend_square\n  GL_NV_clip_space_w_scaling\n  GL_NV_command_list\n  GL_NV_compute_program5\n  GL_NV_compute_shader_derivatives\n  GL_NV_conditional_render\n  GL_NV_conservative_raster\n  GL_NV_conservative_raster_dilate\n  GL_NV_conservative_raster_pre_snap\n  GL_NV_conservative_raster_pre_snap_triangles\n  GL_NV_conservative_raster_underestimation\n  GL_NV_copy_depth_to_color\n  GL_NV_copy_image\n  GL_NV_deep_texture3D\n  GL_NV_depth_buffer_float\n  GL_NV_depth_clamp\n  GL_NV_draw_texture\n  GL_NV_draw_vulkan_image\n  GL_NV_ES1_1_compatibility\n  GL_NV_ES3_1_compatibility\n  GL_NV_explicit_multisample\n  GL_NV_feature_query\n  GL_NV_fence\n  GL_NV_fill_rectangle\n  GL_NV_float_buffer\n  GL_NV_fog_distance\n  GL_NV_fragment_coverage_to_color\n  GL_NV_fragment_program\n  GL_NV_fragment_program_option\n  GL_NV_fragment_program2\n  GL_NV_fragment_shader_barycentric\n  GL_NV_fragment_shader_interlock\n  GL_NV_framebuffer_mixed_samples\n  GL_NV_framebuffer_multisample_coverage\n  GL_NV_geometry_shader4\n  GL_NV_geometry_shader_passthrough\n  GL_NV_gpu_program4\n  GL_NV_internalformat_sample_query\n  GL_NV_gpu_program4_1\n  GL_NV_gpu_program5\n  GL_NV_gpu_program5_mem_extended\n  GL_NV_gpu_program_fp64\n  GL_NV_gpu_shader5\n  GL_NV_half_float\n  GL_NV_light_max_exponent\n  GL_NV_memory_attachment\n  GL_NV_mesh_shader\n  GL_NV_multisample_coverage\n  GL_NV_multisample_filter_hint\n  GL_NV_occlusion_query\n  GL_NV_packed_depth_stencil\n  GL_NV_parameter_buffer_object\n  GL_NV_parameter_buffer_object2\n  GL_NV_path_rendering\n  GL_NV_path_rendering_shared_edge\n  GL_NV_pixel_data_range\n  GL_NV_point_sprite\n  GL_NV_primitive_restart\n  GL_NV_query_resource\n  GL_NV_query_resource_tag\n  GL_NV_register_combiners\n  GL_NV_register_combiners2\n  GL_NV_representative_fragment_test\n  GL_NV_sample_locations\n  GL_NV_sample_mask_override_coverage\n  GL_NV_scissor_exclusive\n  GL_NV_shader_atomic_counters\n  GL_NV_shader_atomic_float\n  GL_NV_shader_atomic_float64\n  GL_NV_shader_atomic_fp16_vector\n  GL_NV_shader_atomic_int64\n  GL_NV_shader_buffer_load\n  GL_NV_shader_storage_buffer_object\n  GL_NV_shader_subgroup_partitioned\n  GL_NV_shader_texture_footprint\n  GL_NV_shading_rate_image\n  GL_NV_stereo_view_rendering\n  GL_NV_texgen_reflection\n  GL_NV_texture_barrier\n  GL_NV_texture_compression_vtc\n  GL_NV_texture_env_combine4\n  GL_NV_texture_multisample\n  GL_NV_texture_rectangle\n  GL_NV_texture_rectangle_compressed\n  GL_NV_texture_shader\n  GL_NV_texture_shader2\n  GL_NV_texture_shader3\n  GL_NV_transform_feedback\n  GL_NV_transform_feedback2\n  GL_NV_uniform_buffer_unified_memory\n  GL_NV_vdpau_interop\n  GL_NV_vdpau_interop2\n  GL_NV_vertex_array_range\n  GL_NV_vertex_array_range2\n  GL_NV_vertex_attrib_integer_64bit\n  GL_NV_vertex_buffer_unified_memory\n  GL_NV_vertex_program\n  GL_NV_vertex_program1_1\n  GL_NV_vertex_program2\n  GL_NV_vertex_program2_option\n  GL_NV_vertex_program3\n  GL_NV_viewport_array2\n  GL_NV_viewport_swizzle\n  GL_NVX_sysmem_buffer\n  GL_NVX_conditional_render\n  GL_NV_gpu_multicast\n  GL_NVX_progress_fence\n  GL_NVX_gpu_memory_info\n  GL_NVX_nvenc_interop\n  GL_NV_shader_thread_group\n  GL_NV_shader_thread_shuffle\n  GL_KHR_blend_equation_advanced\n  GL_KHR_blend_equation_advanced_coherent\n  GL_OVR_multiview\n  GL_OVR_multiview2\n  GL_SGIS_generate_mipmap\n  GL_SGIS_texture_lod\n  GL_SGIX_depth_texture\n  GL_SGIX_shadow\n  GL_SUN_slice_accum\nX Extensions:  Generic Event Extension, SHAPE, MIT-SHM, XInputExtension, XTEST, BIG-REQUESTS, SYNC, XKEYBOARD, XC-MISC, SECURITY, XFIXES, RENDER, RANDR, XINERAMA, Composite, DAMAGE, MIT-SCREEN-SAVER, DOUBLE-BUFFER, RECORD, DPMS, Present, DRI3, X-Resource, XVideo, GLX, XFree86-VidModeExtension, XFree86-DGA, DRI2, NV-GLX, NV-CONTROL, XINERAMA\n'

Ok this morning I was able to open the apt installed paraview with an exodus file without any issue. What has changed in the last day I think is that I installed qt5 libraries for another project. Either those or its dependencies may have done the trick?

Qt5 is definitely a dependency but it should have been installed automatically.

You’re right, I see it in apt-cache depends. So all I can do at this point is shrug and be happy it works. Thanks for your support!